Clear the board without hitting a mine.
Clear every safe square without hitting a mine. Your first tap is always safe.
About Minesweeper & how to play
Read the numbers, find the mines, and clear the board without setting one off.
Some of those gray squares are hiding mines. Clear a safe one and it shows a number: how many mines are touching it. That single fact is your whole toolkit — from the numbers alone you can prove which neighbors are safe and which will end you. It feels like luck for about a minute, then it clicks into pure logic.
Pip hosts this one, and your very first tap is always safe, so there are no cheap opening-move deaths. After that it's a chain of tiny proofs. Clear every safe square and the board's yours.
How to play Minesweeper
- Tap a square to uncover it. Your first tap is always safe and usually opens a big chunk.
- A number counts the mines hiding in the eight squares around it. A blank has none, so its neighbors open on their own.
- Think a square is a mine? Flag it — long-press on touch, right-click on desktop — so you never tap it by mistake.
- Compare each number to the covered squares near it to work out which cells must be safe, and clear those.
- Uncover every safe square to win. Tap a mine and it's over.
Tips & strategy
- A "1" touching exactly one covered square? That square is the mine. Flag it, move on.
- Once a number has all its mines flagged, every other square around it is safe — open them freely.
- Learn the "1-2-1" edge pattern. The moment you recognize it, it solves itself.
- Flag mines as you spot them; a tidy board reads clearly, and one stray tap won't wreck a great run.
- Genuinely no safe move? Play the square least likely to hide a mine instead of tapping blind.