Build Zelpling towers to stop the shadow imps. Endless waves!
Shadow imps march the path to your base. Pick a Zelpling — Zip (balanced), Pip (long-range sniper), or Hum (splash) — then tap the grass to build a tower. Kills earn coins; spend them to build more or upgrade. Tap a tower to upgrade or sell, and call each wave when you’re ready. Survive as long as you can!
Build Zelpling towers along the path and stop the shadow imps before they reach your base — wave after endless wave.
Purple shadow imps march a winding path toward your base, and it's on you to stop them. Between waves you spend coins on Zelpling towers — Zip, Pip, and Hum, each with its own range, fire rate, and punch — that auto-fire at anything in reach. Kills pay coins, coins buy more towers and upgrades, and the waves never stop getting bigger. Let too many imps slip through and it's over.
Dodge hosts this one. Clear wave 20 to unlock the next world, each a different tangle — and crank the speed to 4× or flip on Auto to blitz through the early waves.
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