Sling Zip off the walls to grab all three stars.
Drag back to aim, release to launch Zip. Bounce him into all three stars to clear each level — in as few tries as you can!
About Zip & how to play
Sling Zip off the walls, ricochet through all three stars, and do it in as few shots as you can.
Zip is a slingshot at heart — drag back to set your angle and power, let go, and watch our cap-and-glasses hero bounce around the level. Every stage has three stars, and the whole game is reading the rebounds: walls, angles, and momentum decide where he ends up. Grab all three to clear a level.
It's a physics puzzle with an arcade streak — part aiming, part planning your bounces. Zip stars as the projectile himself, and it works with a mouse drag or a finger drag.
How to play Zip
- Drag back from Zip to aim — direction sets the angle, distance sets the power.
- Release to launch. Zip ricochets off the walls, carrying his momentum.
- Collect all three stars in a level to clear it.
- Line up shots where a single launch grabs more than one star off the rebounds.
- Fewer attempts scores higher, so read the shot before you fling.
Tips & strategy
- Watch the whole path, not just the nearest star. The best shots thread two or three in one launch.
- Use the walls on purpose — a bank shot is often the only way to reach a tucked-away star.
- Open with light, controlled shots to learn a level before you commit to a big power launch.
- A star in a corner usually wants an angled bank off the wall beside it, not a direct hit.
- Slow down between tries. A moment reading the bounce beats firing and hoping.